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Showing posts from December, 2011

Call 4 Speakers: 2nd Serious Play Conference, Everything About Serious Games

Call for Speakers for 2nd Annual Serious Play Conference, August 21-23, 2012 Sessions for Developers, Project Leads, Faculty  SEATTLE – Dec. 28, 2011 – Serious Play Conference has issued a call for speakers for its second annual “boot camp” for Serious Games professionals. The 2012 conference will again be held at DigiPen Institute of Technology, Tuesday – Thursday, August 21 – 23 in Redmond, Wash., just outside Seattle. The three day conference will feature sessions by publishers, developers, game design consultants, market analysts and other professionals already leveraging game mechanics in education, health care, corporations, government and for military training as well as vendors providing Serious Games hardware and software and faculty teaching Serious Game development. Speakers will outline critical success factors in game design, share case histories, offer recommendations on setting up as well as measuring learning outcomes and give advice on how to take

Call 4 Papers: 6th European Conference On Games Based Learning

Conference Venue This is a first call for papers for the   6th   European Conference on Games Based Learning   (ECGBL-2012) being held at The River Lee Hotel, Cork, Ireland on the   4-5 October 2012. This call is open until 16 th of March 2012 .   Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Serious Games. The Conference offers an opportunity for scholars and practitioners interested in the issues related to Games Based Learning (GBL) to share their thinking and research findings. Papers can cover various issues and aspects of Serious Games in Education and Training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and oth

Zooming In On 2011 Serious Games Showcase & Challenge

This year’s Serious Games Showcase & Challenge (SGS&C) winners were announced at an award ceremony the final day of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), early December. The Serious Games industry has really raised the bar for the art of the possible demonstrating it is getting to grips with the aspired degree of fun and engagement in game-based learning applications. Many companies that have traditionally been considered entertainment games companies had a large presence at the conference, and many booths had one games-related project for people to experience. It is clear that gaming technologies are gaining substantial ground in the Modeling and Simulation Community. The Serious Games Showcase & Challenge has also experienced substantial growth during I/ITSEC over the last six years. The event has drawn so much attention, the award ceremony needed to be moved to a larger area on the I/ITSEC floor. Growth was also